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By projecting Pedestrian onto public sidewalks,
the artists experiment with cinematic experience in the context
of public sculpture. Viewers see a bird's eye view of 3D modeled
plazas and figures that are mapped with texture samples gathered
and scanned from the real world. All movement is built from a library
of motion-captured data that is mapped onto synthetic characters.
The final projection shows a miniature depiction of real - life
motions and the daily public interactions of figures representing
various urban archetypes. The distorted foreshortening of an aerial
perspective of doll-like figures and plazas are suggestive of surveillance
or video games in which we play out constantly changing narratives
and dialogue that will continue outside of our current viewpoint
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