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Variable Montage
A work of computational and algorithmic cinema
Marc Lafia with Didi Fire
As cinema is informed by computation montage becomes less about
narration and more about construction. Such constructions can be
thought of as architectures of possibility. In this work twenty-seven
still frames from a Russian film are broken into five segments that
continually vary and permutate. Permutation allows for a continuing
inflection of various possibilities of meaning and texture. Each
of the five segments has also associated with them a small phrase
from Mahlers Ninth symphony and these sounds vary pitch, alternate
and overlap as the speed of the images and sequences play. As image
is driven by computation, montage becomes variable and loses the
preciseness of rendition that traditional cineastes practice. Variability
as constructed with computation allows for a continual iteration,
a continual play within very defined structures of possibility and
in some sense changes our very notion of montage. The results of
this montage give forth surprise, coincidence, deformation, collision,
ambiguity and all possibilities of excess. This excess, characteristic
of the digital, naturally tends to proliferate, multiply and replicate.
Where as in cinema the film projector is a fixed instrument
consisting of a single projection, where silent films play back
at 16 or 18 frames a second and sound films 24 frames a second,
in software the projector is simultaneously a playback
and authoring machine. It becomes a variable instrument that can
be instructed to play or project the film along particular and varied
instructions. This work authored in MAX MSP, translates each image
into a number and each set of images are given variables within
which they are sequenced and ordered in relation to all other images.
In software and more particularly computation, projection
and recording become inextricable linked. Image, as well, is no
longer material but a virtuality actualized by instructions. If
we can say there is a materiality, it is in the instruction sets
or code by which image and sound are realized or actualized. Instructions
in computation can also be made variable, such that a work can have
varied permutations and order. Variability can be thought of as
an affirmation of chance more so than a reduction to probabilities
or range of randomness.
In this three screen work [presented here as three
windows on a single monitor] the twenty-seven frames of black and
white film and fifteen seconds of sound are composed to have infinite
duration, that is, they play continually varying and alternating
sound and image, as long as the program runs, and the composition
can run along various presets infinitely within tightly defined
parameters. In this sense the work is not closed, nor is it known,
until the event of computational projection.
Variable Montage is as much an engine or structure
for possible films as it is a film per se. Each film, if we can
call it that, is the unique utterance or enunciation in the event
of a language, which each time is to be invented and spoken anew.
In computational imaging, time and sequence take on an entirely
new sense, perhaps it is the difference of becoming rather than
unfolding, where each time through the engine of computation a film
becomes, revealing something essential about computation as an engine
of possibility and something about cinema as a fixed machine of
the particular.
- Marc Lafia -
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