Games and Politics
A room with a man in a white suit, a black cat sitting on a shelf and black stains on the floor
Sat, May 11, 2019 – Sun, June 02, 2019

Since November 2016, the exhibition »Games and Politics« has been touring the world. The ZKM developed »Games and Politics« in cooperation with the Goethe-Institut. After stops in Macedonia, Luxembourg, Myanmar, New Zealand and Spain, the exhibition can now be seen at the Goethe-Institut in Beijing.

Whether computer games are seen as a political issue, as an entertainment medium or – even – as art, they all have to be viewed in a contextual manner. Every game positions itself in a society and picks it out as the central issue at the same time. A political relevance can be postulated for all computer games, even and especially if they seem to evade any kind of political action. Because the following holds true even in these games: The players issue directions but must play by the rules of the game in order to be able to play at all. At the other end of the spectrum are games which are consciously used for the purposes of political education or propaganda objectives in view of an otherwise hard-to-reach target group. The »Games and Politics« touring exhibition is now investigating how computer games develop their political potential.

Based on computer games from the last twelve years which have had obviously political ambitions, it asks about the opportunities and limits of the genre to design a counter-position within the entertainment industry. On one hand, this counter-position can be formulated in simulation of the contingency of political decision making itself, or in the explicitly critical illustration of social conditions and grievances, which unifies all the games shown in the exhibition. Within the games, precarious working conditions can be the central theme in the same manner as gender issues, the surveillance state, the consequences of war, the handling of refugees or revolutions against totalitarian systems.

But can the game still be a political game in the art institution museum? And is the computer game a suitable medium for dealing with such complex political themes? »Games and Politics« would like to show examples for all these political levels within games. Most of these games can be played as part of the exhibition. The exhibition curators also ask experts from media and cultural sciences and game developers about the political potential of computer games. Their answers will be incorporated in small documentaries and an introductory film for the exhibition as well as in the catalogue being published for the exhibition.